
The crash I get is black screen plus a popup saying "unhandled exception" or something along those lines. I haven't tested it yet in other sectors, but I thought it was interesting. I don't have to wait for him to move, just giving the command to move him is "far enough away" so to say to fix this). He doesn't actually have to go anywhere (i.e. Fixed by sending Skyrider and his helicopter away in the strategic view. The reason I'm writing is because I had a crash everytime I was trying to leave the second omerta sector while in the tactical view.

Why is it now doing all this en/decryp stuff. !BsSbJRJQYWbFox5aj66YEbjY8TQR-l-47MqK2jGhkfQ the only way to board it is if I fly my heli there and instead of boarding the heli I board the tank, but of course they mount the tank but the movement orders causes a CTD.Īlso the exact same thing with the repairing, I have Vicky on repair duty in the small workshop facility and once she finises or if I send any other merc there and start repair duty in that sector the game CTD's. There's a SAM site sector (D15 is where the crash occurs) I chose to autoresolve, won the battle, an enemy tank was present and destroyed and now remains in there as a ghost vehicle.
SILVER SURFER 13 4SHARED UPDATE
I'm using SCI_Unstable_Revision_7991_on_GameDir_2272 + AIMNAS GITHUB last updated July 2015 V <- I was told someone forgot to update that numberĪnd this is exactly the same thing that's happening to me Check Flugente's feature description for the details. "0" seems to be the default value for so you don't have to set it. Whilst in 1.13 variant, it looks like every faction with AddToBattle set to 1 has it.
SILVER SURFER 13 4SHARED MOD
Johnson wrote on Thu, 22 October 2015 01:27įor factions whose members can't be captured, do we need to set to 0, or no need to define it at all in "CivGroupNames.xml" unless they are capture-able? Because in my mod "CivGroupNames.xml" isn't set anywhere. In this case the acquisition of pTargetSoldier must be fixed. Now I did something like this:ĭid you check where pTargetSoldier points to? In your test with Fatima it should point to Fatima and if it doesn't the game will crash.

The freeze/crash seems to occur when the 'if' line cannot be executed. Merc05 wrote on Tue, 20 October 2015 13:42 I do have edited xmls and WF maps, could this cause problems? Anyway, this is really curious. Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds
